
Mark Gray had it all together. Until he didn’t. Remarkably creative, successful in business, Gray was a husband, father and son of an elderly clergyman—and a superhero in the online and gaming worlds. Until one night in New York City, when it seems he was responsible for the death of a mysterious woman. Suddenly one of America’s Most Wanted criminals, Gray went on the run—taking a journey back in time and place, where he discovered a long-buried secret. Blue Hill is a story of mystery, memory, faith, forgiveness, and acceptance—a story of lies and truths, of what is real and what is fleeting. Set in 1997, Blue Hill also is a fictional chronicle of an epochal real the dawning of the Internet Age, when the culture churned and the world was entering a virtual other-existence. Chat rooms. AOL. Dial-up. Floppy discs. Files measured in kilobytes. The dot-com boom. PlayStation. Nintendo. Super Mario 64. Remember? Here we are today, the fruits of our labor realized, so to speak, with Facebook, Twitter, Instagram, disinformation, viral conspiracy theories, deep-fake videos, etcetera. A new world has arrived, and the real-life artifacts in this novel are its roots. Part thriller, part fantasy and farce, Blue Hill is mostly a novel about who and what matter most in this short life. ********** Blue Hill is a story of seduction by a time and a technology, a painful story of narcissism, compromise, and redemption. G. Wayne Miller helps us to see ourselves as we are, not as who we want to be, and to see a time (1997) and a culture for what it was. In this hard to put down novel, G. Wayne Miller helps us understand who we become, and even better, who we might be if we take the time to think, look at ourselves in the mirror, and remember what matters. -- Michael Fine, author of Health Care Revolt, Abundance and The Bull and Other Stories