
Philip Reeve was born and raised in Brighton, where he worked in a bookshop for a number of years while also co-writing, producing and directing a number of no-budget theatre projects. Philip then began illustrating and has since provided cartoons for around forty children's books, including the best-selling Horrible Histories, Murderous Maths and Dead Famous series. Railhead, published by Oxford University Press, will be published in the UK in October 2015 Pugs of the Frozen North, written with Sarah McIntyre, is out now.
Emerging from its hiding place in the hills, the great Traction City of London chases one terrified little town across the wastelands. If it cannot overpower smaller, slower prey, the city will come to a standstill and risk being taken over by another. In the attack, Tom Natsworthy, Apprentice Historian to the London Museum, is flung from its speeding superstructure into the barren wasteland of Out-Country. His only companion is Hester Shaw, a murderous, scar-faced girl who does not particularly want Tom's company. But if they are to make it back to London, before Stalkers or hungry cities get them first, they will need to help each other, and fast. If Hester is to be believed, London is planning something atrocious, and the future of the world could be at stake. Can they get back to London before it's too late?
After their airship is attacked by the Green Storm, Tom and Hester find themselves in the icy city of Anchorage and now have to fight their way out of the plaque-infested city filled with thieves and savages before the Huntsman of Arkangel makes his next appearance in this dramatic sequel to Mortal Engines. An ALA Best Book for Young Adults. Reprint.
The third thrilling book in the stunning Predator Cities series!The mighty engines of Anchorage have been rusted and dead for years. The derelict city no longer roams the Ice Wastes, but has settled on the edge of the land that was once America. Tom Natsworthy and Hester Shaw are happy in the safety of a static settlement, but their daughter, Wren, is desperate for adventure. When a dangerously charming submarine pirate offers her a chance to escape, Wren doesn't think twice about leaving her home and her parents behind. But the pirate wants something in return - Wren must steal the mysterious Tin Book. To do so will ignite a conflict that could tear the whole world apart.
The fourth and final book in Philip Reeve's Mortal Engines Quartet.The great Traction City of London now lies in ruins. Once, not so long ago, it hunted other cities across the vast wastes of a devastated land. Now it is a poisonous, lifeless wreck - until Tom Natsworthy and his daughter, Wren, uncover the secret hidden in its dark heart. It's a secret that could bring an end to the war once and for all. But as Tom and Wren risk their lives, time is running out. Far away, a dangerous child with a deadly secret of his own is making a journey that may lead to the destruction of the entire human race.
Fever Crumb is a girl who has been adopted and raised by Dr. Crumb, a member of the order of Engineers, where she serves as apprentice. In a time and place where women are not seen as reasonable creatures, Fever is an anomaly, the only female to serve in the order.Soon though, she must say goodbye to Dr. Crumb - nearly the only person she's ever known - to assist archeologist Kit Solent on a top-secret project. As her work begins, Fever is plagued by memories that are not her own and Kit seems to have a particular interest in finding out what they are. Fever has also been singled out by city-dwellers who declare her part Scriven.The Scriveners, not human, ruled the city some years ago but were hunted down and killed in a victorious uprising by the people. If there are any remaining Scriven, they are to be eliminated.All Fever knows is what she's been told: that she is an orphan. Is Fever a Scriven? Whose memories does she hold? Is the mystery of Fever, adopted daughter of Dr. Crumb, the key to the secret that lies at the heart of London?Haunting, arresting, and astonishingly original, Fever Crumb will delight and surprise readers at every fast-paced, breathless turn.
Arthur (Art) Mumby and his irritating sister Myrtle live with their father in the huge and rambling house, Larklight, travelling through space on a remote orbit far beyond the Moon. One ordinary sort of morning they receive a correspondence informing them that a gentleman is on his way to visit, a Mr Webster. Visitors to Larklight are rare if not unique, and a frenzy of preparation ensues. But it is entirely the wrong sort of preparation, as they discover when their guest arrives, and a Dreadful and Terrifying (and Marvellous) adventure begins. It takes them to the furthest reaches of Known Space, where they must battle the evil First Ones in a desperate attempt to save each other - and the Universe. Recounted through the eyes of Art himself, Larklight is sumptuously designed and illustrated throughout.
Two years ago, Fever Crumb escaped the war-torn city of London in a travelling theatre. Now she arrives in the extraordinary crater city of Mayda, where buildings ascend the cliffs on funicular rails, and a mysterious recluse is building a machine that can fly. Fever is the engineer he needs - but ruthless enemies will kill to possess their secrets. This is the fabulous sixth book in the "Mortal Engines" series, from the brilliant and award-winning Philip Reeve.
Come with me, Zen Starling, she had said. The girl in the red coat. But how did she know his name? The Great Network is a place of drones and androids, maintenance spiders and Station Angels. The place of the thousand gates, where sentient trains criss-cross the galaxy in a heartbeat. Zen Starling is a petty thief, a street urchin from Thunder City. So when mysterious stranger Raven sends Zen and his new friend Nova on a mission to infiltrate the Emperor's train, he jumps at the chance to traverse the Great Network, to cross the galaxy in a heartbeat, to meet interesting people - and to steal their stuff. But the Great Network is a dangerous place, and Zen has no idea where his journey will take him.
In a future land once known as Britain, nomad tribes are preparing to fight a terrifying enemy - the first-ever mobile city. Before London can launch itself, young engineer Fever Crumb must journey to the wastelands of the North. She seeks the ancient birthplace of the Scriven mutants.
Gwyna is just a small girl, a mouse, when she is bound in service to Myrddin the bard - a traveller and spinner of tales. But Myrdin transfroms her - into a lady goddess, a boy warrior, and a spy. Without Gwyna, Myrddin will not be able to work the most glorious transformation of all - and turn the leader of a raggle-tagglear-band into King Arthur, the greatest hero of all time.
Return to the world of Mortal Engines in this new book of short stories about the rebellious young aviatrix, Anna Fang, illustrated by Ian McQue. A key character in the Mortal Engines book and upcoming film produced by Peter Jackson (December 2018), this is your chance to learn more of Anna's thrilling past. Night Flights includes Traction City, Philip Reeve's 2011 World Book Day Book.In a dangerous future world where gigantic, motorized cities attack and devour each other, London hunts where no other predator dares. But Anna Fang -- pilot, adventurer, spy -- isn't afraid.The three stories show gripping, moving, exciting moments in Anna Fang's life: her childhood as a slave aboard the moving city Arkangel, a showdown against a robotic Stalker that is terrifyingly out of control, and her free life as an intelligence agent for the Anti-Traction league ...
Art, Myrtle, and their mother accept the kind invitation of a holiday to an up-and-coming asteroid resort. But they set out with visions of rest and relaxation only to be sucked into a dastardly plot involving spies, time travel, and mind-altering clothing! Before their adventures are over, they'll sail an aether-ship amid asteroid-strewn seas, dodge demonic puppets, and learn wisdom from an unlikely ally: the Moobs! With faster-than-light plot twists and enough tongue-in-cheek vim and vigor to keep a galaxy in laughter, this dynamic sequel to Larklight is a tour de force of the most intergalactic kind.
Having received a dire plea from the only two inhabitants of the planet Georgium Sidus, Art, Myrtle and their family decide that they must travel to the neighboring planet to help Reverend Cruet and his daughter and end up in the midst of a dangerous quest with the fate of the entire Empire at risk. Reprint.
The Race to the Top of the World! It comes around once in a lifetime, and the prize? Your heart's desire. Shen and Sika can't resist the chance to win, but competition is fierce. The path to victory is littered with snow trolls, sea monsters, and a gang of particularly hungry yetis. But Shen and Sika have something the other contestants don't have. Actually, they have 66 other things; pugs to be exact. That's a 264 paw-powered sled. Let the race begin!
Oliver grew up in a family of explorers - but his biggest adventure is about to begin!Along with his new friends, a grumpy old albatross, a short-sighted mermaid and a friendly island called Cliff, Oliver goes off in search of his missing parents. But before he can put his rescue plan into action there's the evil Stacey de Lacey and an army of greasy, green sea monkeys to contend with . . .
Zen and Nova have ridden a train from one world to another before. They come from the Network Empire, whose stations are scattered across half the galaxy. But this time it's different. They've passed through a gate which shouldn't exist at all. They did terrible things to open it, they don't know where it leads, and now they can never go back.Chandni Hansa has just been defrosted from the prison freezers by the new Empress of the Great Network. When railwar erupts around them, the two find themselves running for their lives. But where can they run, when nowhere is safe?And all the while, the mysterious Black Light Zone is calling them. But as their lines separate and intersect, among trainsong and engine-roar, battle cries and gunfire, will they find a way home? If home even exists any more...
When the Fourth Doctor takes Leela to visit an immense tree space station known as the Heligan Structure, little do they know that the tree has been asleep for centuries, dreaming of vengeance against a man in a blue box ... As the tree awakes, the Time Lord and his companion soon discover why they are such unwelcome guests.Author Philip Reeve puts his own unique spin on the Doctor, his terrifying alien enemies and time-travelling adventures.
Ansel's new master slays dragons for a living. He says he's hunted the monstrous worms all over Christendom and has the scars to prove it. But is Brock just a clever trickster in shining armour? Ansel is sure there are no such things as dragons. So what is the man-eating creature that makes its lair in the crags of Dragon Mountain? Ansel and Brock must climb the ice face to discoverhe terrifying truth.
Astra and her family are travelling through space to a new home on Nova Mundi, when their space ship is attacked!Killer cupcakes, batty battenbergs, and marauding muffins - cakey fiends are on the loose! It's up to Astra and her robot friend, Pilbeam, to stop them before they destroy her ship... After all, people should eat cakes, not the other way round...
Albert Einstein is the genius who invented e=mc². He is possibly the brainiest scientist in history—and the battiest! But did you know that Al's life was almost as wild as his hair? Not only was an unruly young Al expelled from school, but he was spied on by the Nazis and the FBI. And after he died, he had his brain removed.
The Great Network is changing. New worlds, new alliances, new enmities. For Threnody the changes have brought great power. For Zen and Nova they have brought separation. For the trains that run from world to world, they have brought questions. Now all of them must find out what really matters to them and who they really are . . .
It was always at sundown they were seen. In that twilight hour, when the walls between the worlds grew thin, strange things might slip through the cracks. Sometimes then, so the stories went, enchanted islands would appear in the empty ocean to the west of Wildsea. When Utterly Dark was a baby, she was washed up on the shores of the Autumn Isles and taken in by the Watcher of Wildsea. But everything changes when her guardian suddenly drowns. Now who will keep the Watch, and make sure Wildsea stays safe from the strange forces teeming in the deep ocean around them? A magical new story from the bestselling and prize-winning author of Mortal Engines.
The squabbling goblins who live in the great towers of Clovenstone spend their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again.
An edge-of-your seat adventure set in the iconic world of Mortal Engines!Tamzin Pook is a fighter in the Amusement Arcade. And what she does best is killing Revenants.All she knows is survival, having arrived in the Arcade as a small child. She pushes away her memories, her hopes, and her fears, and she emerges into the arena to battle the Revenants--dead brains nestled in armored engine bodies. She doesn't dare to hope or wish for anything more than to survive another day.Meanwhile, the wheeled city of Motoropolis has been taken over by a rebel faction who killed its leaders and commandeered the city. Its only hope is a teacher named Miss Torpenhow who's determined to find the Mayor's good-for-nothing son and force him to take back what's rightfully his. But to get to him, she'll need to find someone who's skilled at fighting Revenants.With a daring abduction, Miss Torpenhow and Tamzin Pook's destinies are entwined, and so begin their adventures together...This stand-alone Mortal Engines novel follows an unlikely crew of fighters-turned Tamzin Pook, Hilly Torpenhow, mayor-to-be Max Angmering, and washed-up mercenary Oddington Doom. Together, they must find a way to outwit the assassins that are determined to drag Tamzin back to the arcade, and try to take back Motoropolis.Readers, hold onto your seats-it's going to be a wild ride.
Mortal Engines 4 books - Mortal Engines, Predators Gold, Infernal Devices, A Darkling Plain
Max is a young boy living in an ordinary tower block. He longs for adventure in his life - then one day - DOOF! - a flying pony called Kevin crashes into his flat, blown in by a magical storm! The storm causes a huge flood and soon Max's town submerged by water. Luckily for the town, Max has a flying pony to come to the rescue, and luckily for Kevin, he has a new best friend and a constant supply of his favourite thing - biscuits. Together Max and Kevin will embark on many wild adventures together . . . This is the start of a hilarious new series brought to you by the creative and inspiring duo Philip Reeve and Sarah McIntyre and is packed with amazing two-colour illustrations.
MORTAL ENGINES launched Philip Reeve's brilliantly-imagined creation, the world of the Traction Era, where mobile cities fight for survival in a post-apocalyptic future. Now, in time for the film debut, the critically acclaimed MORTAL ENGINES quartet is brought to life in a comprehensive, full-colour illustrated guide to the world Philip Reeve has created across 15 years and 8 books.
Emily loves living on Funfair Moon - especially when she gets to help Jinks & O'Hare, the extraordinary repair team. But when chaos strikes during a crucial funfair inspection, Emily has to act fast. Can she deal with a violent fudgesplosion, a gravity inversion, and a marauding candyfloss creature? Or does this spell doom for Funfair Moon?
"The Teacher's Tales of Terror" (Bloomsbury Children's Books) - Chris Priestley has readers on the edge of their seats in this trio of terrifying stories as a teacher and his pupils share three spine-chilling tales. But, of course, with a very surprising ending that resounds like a slamming door on a quiet night! "Traction City" (Scholastic Children's Books) - In a dangerous future world where gigantic, traction-powered cities attack and devour each other, London hunts where no other predator dares. Hidden in its vast superstructure is a murderous creature that severs the right hands of its victims. A rebellious young aviatrix and a secretive scavenger boy are about to come face to face with a robotic Stalker that is terrifyingly out of control.
An army of short, fat, hairy dwarves is tunnelling into goblin territory. They are digging under Clovenstone castle to steal its precious treasure.Goblins love fighting, but Skarper and Henwyn's rowdy tribe is no match for the giant armoured moles of the enemy. They must seek the help of heroes, trolls and ghosts for a battle that will decide the fate of the goblins forever.