
Lloyd Chudley Alexander was an influential American author of more than forty books, mostly fantasy novels for children and adolescents, as well as several adult books. His most famous contribution to the field of children's literature is the fantasy series The Chronicles of Prydain. The concluding book of the series, The High King , was awarded the Newbery Medal in 1969. Alexander's other books have also won the National Book Award and the American Book Award. He was also one of the creators of Cricket Magazine.
Millions of young readers have been enthralled by the adventures of Taran the Assistant Pig-Keeper and his lively companions as they journey through the magical land of Prydain. First published more than thirty years ago and translated into twenty different languages, Lloyd Alexander's beloved series has become the standard of excellence in fantasy literature for children. Among their many accolades, the award-winning Chronicles of Prydain count a Newbery Medal, a Newbery Honor, and more than two million copies in print.
Taran wanted to be a hero, and looking after a pig wasn't exactly heroic, even though Hen Wen was an oracular pig. But the day that Hen Wen vanished, Taran was led into an enchanting and perilous world. With his band of followers, he confronted the Horned King and his terrible Cauldron-Born. These were the forces of evil, and only Hen Wen knew the secret of keeping the kingdom of Prydain safe from them. But who would find her first?
Taran, the Assistant Pig-Keeper, and his friends are led into a mortal struggle with Arawn and his deathless warriors. Taran must wrest the black cauldron from them, for it is the cauldron that gives them their evil strength. But can he withstand the three enchantresses, who are determined to turn him and his companions into toads? Taran has not foreseen the awful price he will have to pay in his defence of Prydain...
When the sword Dyrnwyn, the most powerful weapon in the kingdom of Prydain, falls into the hands of Arawn-Death-Lord, Taran, Assistant Pig-Keeper, and Prince Gwydion raise an army to march against Arawn's terrible cohorts. After a winter expedition filled with danger, Taran's army arrives at Mount Dragon, Arawn's stronghold. There, in a thrilling confrontation with Arawn and the evil enchantress Achren, Taran is forced to make the most crucial decision of his life.
Taran is an Assistant Pig-Keeper no longer; he has become a hero. Now he dreams of winning the hand of the Princess Eilonwy. Eager to find his origins, Taran sets off with the faithful Gurgi on a quest across the marvelous land of Prydain. Their journey takes them to the three witches in the Marshes of Morva, through the many realms of Prydain, and finally to the mystical Mirror of Llunet, which may hold a truth about Taran's identity that he cannot bear to face. In the course of his travels, Taran will learn much about his world and the good and bad people in it, but will also discover much about himself. After many hard lessons, Taran learns the secret of the Mirror Llunet and of the past--and finds not an ending but a beginning.
Princess Eilonwy hates to leave her friend Taran, Assistant Pig-Keeper, and her beloved home, Caer Dallben. Why does she have to go to the Isle of Mona to train as a proper lady when she's already a princess? But Eilonwy soon faces much more than the ordeal of becoming a dignified young maiden, for she possesses magical powers sought by the evil enchantress Queen Achren. When Eilonwy is put under a deep spell, Taran and his companions set out on a dangerous quest to rescue her. Yet how can a lowly Assistant Pig-Keeper hope to stand against the most evil enchantress in all of Prydain?
Gareth's definitely no ordinary cat. For one thing, he can talk. For another, he's got the power to travel through time. And the instant he tells this to Jason, the two of them are in ancient Egypt, on the first of nine amazing adventures that Jason will never forget.
When Lloyd Alexander finished the Chronicles of Prydain, readers asked for more! So, in 1973, Mr. Alexander wrote a collection of short tales about the land of Prydain. These stories revisit familiar characters and reveal more about the history of this magical land. Here readers will find Dallben, destined to be an enchanter; Angharad, Princess of the House of Lyr; Kadwyr, the rascal crow; and Medwyn, the mystical protector of all animals. They'll learn the grim history of the sword Dyrnwyn and even find out how Fflewdur Fflam came by his enchanted harp. In The Foundling, Lloyd Alexander's land of fantasy and adventure lives on.
When Theo agrees to print a traveling showman's pamphlet, he only thinks of the money it will bring in. Instead, it sets off a chain reaction that results in the smashing of the press and the murder of his master. Caught on the wrong side of the law, Theo must flee the city. Soon, he has teamed up with the traveling showman Count Las Bombas (who is actually a con artist) and his servant. The trio is soon joined by Mickle, a clever, strong-willed girl with a mysterious past. Performing feats that astound and amaze, the motley crew falls into a trap set by Chief Minister Cabbarus, who is determined to wrest power from the grief-stricken king. Now they must not only save themselves-they must save the kingdom...
Driven by his sense of "dharma," or honor, young King Tamar sets off on a perilous journey, with a significance greater than he can imagine, during which he meets talking animals, villainous and noble kings, demons, and the love of his life.Alexander's latest epic adventure is rooted in the mythology of ancient India. A losing game of chance with a mysterious stranger seems like a dream to young King Tamar, but the iron ring on his finger is a very real token that his life may be forfeit. A journey to the stranger's distant kingdom seems his only chance to discover the truth. Many adventures and diversions crop up along the way as Tamar gains some surprising companions, including a brave and beautiful milkmaid, a cowardly eagle, and a wiley monkey king who used to be a man. The author's flexible style moves smoothly from comedy to tragedy and back again; from battle scenes to ridiculous situations, Alexander never loses the thread. Set within the action are small gems of poetry and folktales. The concept of dharma, or proper conduct, and the rigid caste system deeply affect Tamar's actions. Plot, characters, and setting all have their parts to play, but it is the tension set up among the lively characters and the cultural conventions binding them that create the structure of the story and lead inevitably to its conclusion. This wise and witty adventure can be enjoyed on many levels.
To escape the wrath of the king and his wicked soothsayers, an honest young man joins forces with a poet-turned-jackass and a young girl with mystical powers as they embark on a series of epic adventures through the land of Arkadia.
Theo is traveling through Westmark, learning about the country of which he will soon be Prince Consort. He is not surprised to find great poverty-Mickle (now known as Princess Augusta) could have told him that from her years on the street. His friend Florian could have told him about the aristocracy's graft and corruption. But neither could have foreseen a loaded pistol in the practiced hand of the assassin Skeit. The echoes of that shot ring from the muskets and cannons of a Westmark suddenly at war-a war that turns simple, honest men into cold-blooded killers, Mickle into a military commander, and Theo himself into a stranger...With war in Westmark and the assumption of the throne by Mickle, all Theo's talents are needed, as well as those of his former companions.
Mickle, once a common street urchin, now rules Westmark as the wise Queen Augusta. Yet the kingdom is strangely restless. Ghosts of the past lurk everywhere, whispering of future war. Justin and his revolutionaries denounce the monarchy--even the benevolent Mickle. Cabbarus, banished from Westmark, plots to seize the throne and install a Reign of Terror.Theo, the famed Colonel Kestrel, remembers it all--the bloody battles, and the fight for his own soul. The past has retumed to haunt the present, and Theo, once again, must join in the struggle. Who will at last command the fate of Westmark?
When Prince Jen volunteers to search for the legendary court of T'ien-kuo, a mysterious old man chooses six gifts for him to bear in homage: a saddle, a sword, a paint box, a bowl, a kite, and a flute. Puzzled by the gifts but full of high spirits and pride, Jen sets off, but stumbles almost immediately into a series of misfortunes. Only with the help of his faithful servant, Mafoo, and valiant flute-girl, Voyaging Moon, and only after a breathtakingly exciting string of adventures can Jen discover the real meaning of the gifts and face his true destiny.
It's 1872, and adventurous Vesper Holly and her guardian set out for the tiny country of Illyria, on a quest for its legendary treasure. But once Vesper and Brinnie arrive, they are plunged into a fierce struggle between rebel forces— and someone is out to kill the two of them! If anyone can triumph over those kind of odds, it's Vesper — one of Lloyd Alexander's most intrepid (and best-selling) heroines.
Lidi is a brilliant magician, able to perform all manner of astonishing illusions. But one trick eludes her, the greatest in the world: the rope trick. And only one person can teach it to her: the legendary magician Ferramondo. On her quest to find him, she joins up with Daniella, an orphan with true prophetic powers; a handsome outlaw with a price on his head; and a circus owner with a troupe of dancing pigs. But when Daniella is kidnapped by men who want to use her gift for their own ends, Lidi must abandon her quest and summon all of her resources--and magic-working--to save herself.
After begging Magician Stephanus long enough, Lionel the cat gets his wish -- he is changed into a young man, and sets off to town to see what it's like to be human. He experiences all the adventure, danger and emotion that goes into a human's life -- including love. Now how can Lionel ever go back to being a cat?
Living alone in her wagon on the outskirts of a small town while waiting for her father's return, Rizka, a Gypsy and a trickster, exposes the ridiculous foibles of some of the townspeople. High comedy as much as a celebration of Rizka's brains and brassiness, her flouting of conventions, and her own brand of magic, this book is infused with Alexander's recognition and respect for the rich and good heart of its main character and the human truth of accepting others' differences.
Traveling to Central America to inspect her real estate holdings, seventeen-year-old Vesper tries to stop a villain from building a canal which would destroy an Indian tribe's homeland. Reissue.
In the busy village square, Lukas is drawn to a magician called Battisto the Magnificent, who promises adventure to anyone who will pay for it. Anxious for excitement, Lukas spends a silver coin and volunteers to take part in Battisto's magic. He is plunged into a tub of water and finds himself washed ashore in a new land of palaces and hidden treasure.To his astonishment, Lukas is hailed King of Abadan by those who find him. But his life in the palace is endangered by rivals who threaten to overthrow him. Running for his life, Lukas takes off with the court astrologer, a hot-tempered slave girl, and a poet. Not in his wildest dreams could Lukas have imagined this strange turn of events. And the adventure is just beginning…
This original folktale set in Cameroon is full of adventure and sly humor. Lloyd Alexander's story of a young man visiting -- and then becoming -- the village fortune-teller is brought to vibrant life with some of Caldecott Medalist Trina Schart Hyman's most memorable artwork.
Mallory notices there's something funny about an old oak tree, takes a closer look, and before she knows it, she's broken a magical spell. Arbican the wizard has been trapped in the oak for thousands of years, and his powers are gone. Will he get them back in time to save Mallory's village from greedy Squire Scrupner?
A beautiful Kirkassi girl, cold-eyed villains and smiling killers, a bazaar merchant peddling slightly used dreams—could any young adventurer ask for more? Not Carlo Chuchio, who is seeking hidden treasure on the legendary Road of Golden Dreams.With Baksheesh, the world's worst camel-puller, Carlo leads a caravan through the realm of Keshavar. Robbed of all but his underdrawers, mistaken for a mighty warrior and then for a crown prince, Carlo risks his life for a prize that may not even exist.
Who could resist a once-in-a-lifetime invitation to the Grand Duchess of Drackenberg's Diamond Jubilee Celebration? Not Vesper Holly! Off she goes, with her guardian, Brinnie, and his wife, Mary, and plunges into a plot involving a takeover attempt from neighboring Carpatia.In short order, Vesper finds herself mixed up with Gypsies, a kidnapping, and the discovery of a priceless Leonardo da Vinci portrait. Vesper has her hands full. Especially when the despicable Dr. Helvitius shows up. Will Vesper be able to save the day—and Drackenberg?
When fourth fiddler Sebastian loses his place in the Baron's orchestra, he has to leave the only home he knows--which turns out to be the least of his troubles. He rescues a stray cat from a group of tormentors, who then smash his precious violin; and the troubled young boy he tries to help turns out to be the Crown Princess, on the run from an arranged marriage. Sebastian, Princess Isabel, and Presto the cat soon find themselves fleeing stuffy officials, hired assassins, furious guardsmen and sentries--and, in their journey, find out what is truly important in life. The action and humor never stop in Lloyd Alexander's classic novel, written on the heels of his famed Prydain Chronicles.
Returning a library book is easy. Unless the book in question is a rare, valuable, very overdue library book. And it must be retumed to the famed library at Bel-Saaba in the North African country' of Jedera. And it's in the hands of Vesper Holly. Who's guaranteed to turn any seemingly simple errand into an exciting adventure.Adventure it is! Feuding desert tribes, rough terrain, slave traders, and a biting camel all threaten Vesper as she leads a caravan toward the library. But the biggest threat of all is the evil Dr. Helvitius, who awaits Vesper in Bel-Saaba. Can Vesper stop the fiendish plot he's hatching and triumph over her archrival?
Vesper Holly has foiled murderers, crossed mountains, and narrowly escaped earthquakes. Now she's home in Philadelphia, where she can relax-until President Ulysses S. Grant asks for her help. The Centennial Exposition of 1876 is about to begin, and luminaries from around the world will be there. But so will Vesper's arch-nemesis, the evil Doctor Helvetius. There's only one person who can thwart his evil plans-Vesper Holly!
Taran's dreams are heroic, and his beloved land of Prydain is threatened by the forces of evil, the terrible Cauldron-born hordes of the Horned King. Taran's adventures will take him through enchanted and perilous lands before his epic quest is complete, his mission accomplished...Lloyd Alexander's fantasy novels have been widely acclaimed. Here, in one volume, are the first three novels in his magical series. The fourth and fifth novels are available together in The Second Chronicles of Prydain.
A riotously funny and deeply personal story of wonder, discovery and friendship, full of eccentric characters and fantastical adventures, by one of America's best-loved authors. When David falls ill his tough old Aunt Annie offers to tutor him, and he soon grows fond of The Gawgon, as he nicknames her because of her resemblance to the terrifyuing Gawgon Medusa of Greek myth. Together they embark on exciting imaginary adventures rescuing King Tut's treasure, scaling mountains and outwitting master criminals.
Vesper and her friends are sailing off to the newly discovered archeological site of Troy. But danger is close behind—and the party is tricked and imprisoned in a fabulous palace called Xanadu. Xanadu’s master is none other than Vesper’s archenemy, Dr. Helvitius, who has a diabolical scheme to dominate the world. His first goal is to destroy Vesper, who has thwarted him once too often. Escape seems impossible. But if anyone can do it, Vesper can!