
Jordan Mechner is an author, graphic novelist, video game designer, and screenwriter. He created Prince of Persia as a solo game developer in the 1980s, joined forces with Ubisoft to relaunch the series in 2003 with Prince of Persia: The Sands of Time, and adapted it as a 2010 live-action film for Disney. Jordan's books include his game development journals The Making of Karateka and The Making of Prince of Persia, the graphic novels Templar (a New York Times bestseller) and Monte-Cristo. His games include Karateka and The Last Express. In 2017, he received the Pioneer Award from the International Game Developers Association. @jmechner on Instagram, Facebook, Mastodon and Twitter.
by Jordan Mechner
Rating: 4.2 ⭐
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A deep dive into the origins of the epic, best-selling video game, featuring previously unreleased content, in the game creator's own words"Mechner's journey is a universal one for anyone creating something brand new... I'm excited to revisit these journals in newly illustrated form."-- Mike Krieger, co-founder of InstagramThe creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation.Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition -- 300 pages of Jordan’s original journals-- Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters-- Archival visuals illustrating the stages of the game’s creation-- Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more-- A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movieThe Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
THE KNIGHTS TEMPLARRevered for their nobility, their ferocity in battle, and their religious devotion, the Templars were knights of God, free of sin and pure of will.Well, MOST of them.Martin isn't exactly the most steadfast or pious knight, but he does manage to escape when the King of France and the pope massacre the Templars and steal their legendary treasure. In fact, Martin rises to the occasion. Ha rallies a small force of surviving Templars, and together the band hatches an audacious plan... to steal the world's greatest treasure out from under the king's nose.With influences as varied as The Name of the Rose and Ocean's Eleven, Templar is a spectacular adventure story se in a detailed, irresistible medieval backdrop. Gorgeous art from LeUyen Pham and Alex Puvilland make Prince of Persia creator Jordan Mechner's Templar a treasure in itself.
In 1982 -- the era of Apple II and Commodore 64 -- 17-year-old college freshman and aspiring game designer Jordan Mechner began keeping a private journal. This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.
In this intergenerational graphic memoir, renowned video game designer Jordan Mechner traces the path his family takes as it's uprooted by war, Nazi occupation, and everyday marital strife.1914. A teenage romantic heads to the enlistment office when his idyllic life in a Jewish enclave of the Austro-Hungarian Empire is upended by World War I.1938. A seven-year-old refugee begins a desperate odyssey through France, struggling to outrun the rapidly expanding Nazi regime and reunite with his family on the other side of the Atlantic.2015. The creator of a world-famous video game franchise weighs the costs of uprooting his family and moving to France as the cracks in his marriage begin to grow.Prince of Persia creator Jordan Mechner calls on the voices of his father and grandfather to weave a powerful story about the enduring challenge of holding a family together in the face of an ever-changing world.
A group of renegade knights, back from the Crusades, band together to pull off the greatest heist the medieval world has ever seen. Join Solomon's Thieves for a swashbuckling, medieval action-adventure, based on the true historical events of the order of the Knights Templar.
Written by Jordan Mechner, the creator of Prince of Persia, this gorgeously illustrated graphic anthology will appeal to fans of the video game franchise, fans of the movie, and fans of comics and graphic novels! Dive further into the world of the upcoming Walt Disney Film, Prince of Persia: The Sands of Time with this book of six original stories, all highlighting the characters and the world of the film, with art by some of the best and brightest talents in comics!
Sam Castillo embodies the blue-collar American dream — a young, successful contractor, engaged to his sweetheart at age 24, living a happy life… until three enemies conspire to frame him as a terrorist. Sent to a black-site federal prison, Sam befriends a brilliant, multi-lingual inmate who teaches him the ways of the world… and bestows upon him the key to a secret fortune. After 15 years of imprisonment, Sam’s daring escape puts him in a financial position to, at last, take revenge against those who betrayed him. Alexandre Dumas’s classic tale of love, revenge, and redemption is reimagined and transposed to a post-9/11 America and today’s globalized world.
La rédemption d’un homme, l’histoire du Comte revisitée Après 15 ans dans l’enfer d’une prison secrète militaire, Sam Castillo veut se venger des trois conspirateurs qui l’ont privé de sa jeunesse et de sa fiancée Abigail. Il est devenu l’énigmatique milliardaire Victor Sirin et utilisera son énorme fortune pour retrouver ces hommes qui ont réussi à s’imposer dans le jeu des réseaux corrompus du gouvernement. Pas à pas, il s’immisce dans la vie de ses ennemis à Washington, New York et le Connecticut. Son projet d’échec et mat se met en place. En brillant stratège, Victor avait tout prévu, sauf les actions d'une jeune et honnête agente du FBI, Danica, dont il est tombé amoureux et qu'il ne peut contrôler. Victor va pouvoir bientôt assouvir sa vengeance. Cette apothéose destructrice va causer la ruine de ses ennemis mais aussi provoquer des dégâts collatéraux pour ceux qui lui sont chers... De puissantes forces vont s'opposer dans la conclusion haletante de cette trilogie moderne qui revisite l’œuvre de Dumas. Jordan Mechner (créateur du jeu vidéo Prince of Persia et scénariste) et Mario Alberti (Prométhée, Le Mur) nous lancent sur les traces d’un homme décidé à se venger de ses ennemis au cœur de la Société américaine et le monde globalisé d'aujourd'hui.
1776 : Une armée rebelle américaine hétéroclite défend New York, presque sans arme, face à une écrasante force navale britannique. Un océan plus loin, un autre type de rebelle, Pierre-Augustin Caron de Beaumarchais, ambitieux dramaturge français, monte une incroyable opération pour faire parvenir aux colons américains les armes dont ils ont désespérément besoin. Une histoire complète en trois tomes.
Martin est un des rares Templiers à avoir pu s’échapper au moment où le Roi de France a pris la décision d’abattre l’Ordre, afin de faire main basse sur son trésor légendaire. Honteux d’avoir survécu alors que ses nobles frères endurent la prison et la torture, il assemble un bande d’anciens Templiers et décide de se lancer dans une entreprise désespérée : réussir le plus grand hold-up du XIVe siècle.
Juillet 1776. Deane et Beaumarchais continuent leur trafic d'armes en soutien aux colonies américaines mais ils sont sous la surveillance d'espions anglais qui contrecarrent leurs plans. La première bataille à Manhattan est une déroute pour l'armée du général Washington, obligée de fuir. Toutefois, les anglais sont trop sûrs de leur victoire et nos héros ont plus d'un canon dans leur cale...
Replay – Memórias de uma família conta a história de Jordan Mechner, criador da franquia de videogames Prince of Persia, e de sua família a partir dos acontecimentos da vida de três personagens centrais: as dificuldades do avô na Primeira Guerra Mundial, a fuga do pai do regime nazista na Segunda Guerra Mundial, e a trajetória do próprio Jordan na criação de videogames. Ao longo de mais de 300 páginas coloridas, o quadrinho mostra como os desafios de manter uma família unida ultrapassam gerações e continentes.
by Jordan Mechner
"The final issue of the prologue to the movie event of the summer, Prince of Sands of Times, concludes with this pulse-pounding issue. The focus of this story is on the character of King Shahraman, who plays a large role in the film. Written by Jodan Mechner, the one and only original creator of Prince of Persia, and art by Cameron (Batman and Robin) Stewart, this issue is not to be missed!"
by Jordan Mechner
"Set in medieval Persia, the story of an adventurous prince who teams up with a rival princess to stop an angry ruler from unleashing a sandstorm that could destroy the world. Which is why after the prince was tricked by a dying Vizier to unleash the Sands of Time that turns out to destroy a kingdom and transforms its populace into ferocious demons. In his effort to save his own kingdom and redeem his fatal mistake, it's up to the prince and the princess to return the sands to the hourglass by using the Dagger of Time, which also gives him a limited control over the flow of time."
by Jordan Mechner
Five very different people are about to be put to death for a crime they didn't commit. Well, one of them may have done it. But the only way they can escape the hangman's noose is to find the common thread that ties them together. The one man they have all encountered, and who changed their lives - Dastan, the prince of Persia! Written by Prince of Persia creator Jordan Mechner with art by Bernard Chang, Dynamite proudly presents the first issue of a four-part prologue to Disney's blockbuster summer film, Prince of The Sands of Time.
by Jordan Mechner
by Jordan Mechner
Writer Jordan Mechner (creator of the video game Prince of Persia) and artists LeUyen Pham and Alex Puvilland discuss their work process and five-year journey making the graphic novel Templar in an 86-page e-book, lavishly illustrated with sketches and behind-the-scenes materials.Topics include:Differences between writing for comics and film/video game writingCharacter designWriting and storyboarding action sequencesHistorical researchCreative collaborationThe 87-page PDF can be downloaded from Mechner's website.
by Jordan Mechner
Replay – Memórias de uma família conta a história de Jordan Mechner, criador da franquia de videogames Prince of Persia, e de sua família a partir dos acontecimentos da vida de três personagens as dificuldades do avô na Primeira Guerra Mundial, a fuga do pai do regime nazista na Segunda Guerra Mundial, e a trajetória do próprio Jordan na criação de videogames. Ao longo de mais de 300 páginas coloridas, o quadrinho mostra como os desafios de manter uma família unida ultrapassam gerações e continentes.
It's a single issue comic book
by Jordan Mechner
Hiver 1776, New Jersey. L'armée de Washington vacille : les désertions se multiplient et la défaite semble imminente face aux troupes anglaises. Mais de l'autre côté de l'Atlantique, Benjamin Franklin négocie un accord avec la France pour ravitailler les indépendantistes. Ce soutien crucial pourrait inverser le cours de la guerre et offrir à l'Amérique une victoire décisive pour la liberté.
by Jordan Mechner
Hiver 1776, New Jersey. L'armée de Washington vacille : les désertions se multiplient et la défaite semble imminente face aux troupes anglaises. Mais de l'autre côté de l'Atlantique, Benjamin Franklin négocie un accord avec la France pour ravitailler les indépendantistes. Ce soutien crucial pourrait inverser le cours de la guerre et offrir à l'Amérique une victoire décisive pour la liberté.
by Jordan Mechner
Prince of Persia creator Jordan Mechner began keeping a personal sketch journal in 2008. His spontaneous pen-and-ink drawings offer an intimate window into the creative journey that inspires his video game, book, and film projects. Year 2 in France contains 164 pages of Jordan's sketchbook from August 2017 to August 2018.