
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John RomeroJohn Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Life in First Person , Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night.Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
"You’re about to enter a city that has no equal. It was built by extraordinary people with imaginative minds. Did they drink? Not sure, but why else would they build it in a Nevada desert? Some say you can go anywhere in the world and discover the people not only know about Las Vegas--they’d give anything to get there. True. As soon as I graduated from college I took an all-night bus to reach a city I’d heard of, but never seen. I stayed 30 years. Damn good years, too. And the mystique of the entertainers and the fi lm stars and the elaborate restaurants and 24-hour-a-day casinos never wore off . I spent 20 of my years at the Sahara, on the Strip, got inside the gambling business in the 60s and loved it. Helped it, too, with my writing and my inventions. The Mob was still around in those days. They were the fi rst venture capitalists and owned a piece of every casino in town. Did that stop anyone from having a good time? Of course not. Gradually the Mob faded away--which is what happens when an FBI offi ce with 15 agents sets up shop in town. But the gaiety didn’t stop for a second, even when corporations realized they were the big guys now. Our Sahara entertainment director stunned us in 1964 when he made a deal with The Beatles to play two shows. I met the boys aft er dark at a small Las Vegas airport, rode with them to the Sahara and helped get them to their suite before teen age girls tore their clothes off . So take a chance, have a seat and enjoy that drink in front of you. It’s time to start the show.--John Romero"
Doom Guy: Mi vida en primera persona es la inspiradora y esperada autobiografía de John Romero, diseñador de videojuegos y cocreador de DOOM. Según Forbes, este es «posiblemente el mejor libro de no ficción sobre videojuegos de todos los tiempos por ofrecer una perspectiva singular sobre una de las épocas más transformadoras de la industria a través de los ojos de uno de sus pioneros más innovadores».John Romero, la primera «estrella de rock» de los videojuegos, cocreó DOOM, Quake y Wolfenstein 3-D, algunos de los títulos más importantes de todos los tiempos. Considerado el padrino de los juegos de disparos en primera persona, un género que sigue dominando el mercado hoy en día, es toda una leyenda de la historia de los videojuegos. En Doom Guy: Mi vida en primera persona, Romero relata por primera vez su dura infancia y brillante trayectoria, empezando por cuando enviaba los juegos del Apple II que programaba a revistas de informática y cuando sacaba a escondidas el ordenador del trabajo para seguir programando por la noche. Los avances en tecnología y diseño que revolucionaron la industria durante la etapa de Romero en id Software convirtieron a DOOM y Quake en fenómenos culturales, y esta apasionante historia narra cada paso del proceso, desde su época de colaboración creativa al son del heavy metal, que dio lugar a los juegos más revolucionarios y vanguardistas de la industria, hasta su sonada ruptura con el cofundador de id, John Carmack. Tras años en el candelero de los videojuegos, Romero cuenta ahora su historia de principio a fin y arroja nueva luz sobre el desarrollo de sus juegos y sus colaboraciones a lo largo de sus éxitos y fracasos, a la par que comparte ideas sobre diseño, programación, la industria y su trayectoria hasta la actualidad.
The year, 1953. Science fiction is now secret and immediate reality. The toughest general who ever lived is president of the United States. His only weapons -The US Air Force, the mysterious Majestic 12, and Oracle Alpha, a young woman of strange gifts. Beyond them all, his own intellect and wealth of military experience must prepare him, must ready the world, for a confrontation and future never imagined. The Eisenhower Enigma. "I always wanted a soldier's life. The men I trained during World War I shipped to France immediately. My orders finally came in October, 1918. I longed to lead my unit into action. The war ended seven days before I was to sail for France. Now, my combat moment has come again" President Dwight D. Eisenhower "Forty F-86 Sabrejet fighters stand ready to attack on Feb. 20. Since I gave the orders the dazzling capabilities of the enemy craft and the reach of their weapons has gnawed at my mind" General Nathan Twining, USAF "My life changed in 1952, when General Twining sent me to Duke University to be tested for intuitive abilities by Dr. Joseph Rhine. On our last day I asked Dr. Rhine what he'd tell the Air Force. 'Just what you intended' he said. I smiled. Free at last" Oracle Alpha The code word "Valentine" ripped through Colonel Torres' earphones. "Two ship integrity" he shouted. "Kill the lights, follow me down to 500 feet" The Sabres moved as one. But against an enemy ship ten times as fast, his stomach tightened as he prepared for his own death. Lt. Colonel "Mike" Torres, USAF
by John Romero
Rating: 3.3 ⭐
How do you remember the seventies? Whether it's as the "Me Decade," the heatwave of 1976, or the Winter of Discontent, you'll find something in these pages to stir up nostalgia for the pop culture that defined the decade! Cinemas were showing groundbreaking movies, from Star Wars and Suspiria to Smokey and the Bandit, and TV programming was in its golden age with children's classics like Jamie and the Magic Torch and the satirical Abigail's Party, all played out on brand-new color TV sets. Then came the first-ever videogame consoles -- the Magnavox Odyssey, or the Atari 2600 -- and along with it, Pong. In Ultimate 70s Collection, you'll read and remember (or imagine!) what life was like in this momentous decade filled with iconic toys, trends, music, movies, celebrities, and other pop culture phenomena. Filled with fascinating articles, high-quality photography, and so much more, take a trip down memory lane and rediscover the most notable developments of the seventies!
The gaming industry's established marketing guru reveals the persuasive sales tactics he uses to find players and keep them coming back INSIDE When a casino client told John Romero he had to get a mailing out at once and could he please have a 2-page sales letter back the same day, John e-mailed it to him three hours later--with a bill. "Tell me the truth," said the client the following day, "just how long did it take you to write that?" "Thirty five years," said John. Although 1998 marks John's 38th year in the casino business, he's been an award-winning writer since the 50's, when he was a newspaper editor and columnist. Fighting daily deadlines taught him to write quickly--and accurately--with a witty, persuasive style that has been on display for 13 years in IGWB Magazine. He's famous for his casino sales letters that occasionally run up to four pages in length and for his long copy direct response ads that have become sales classics (one ran for five years, pulling in a steady stream of business). Early in his gaming career he began to haunt the casino floor, learning what went on in the minds of the customers--a practice he still continues. As a result, he understands both casino and player as few marketing and advertising specialists do. Profound change overtook him when he discovered the power of direct mail in the 60's. "Clearly," says John, "this was the selling strategy of the future for casinos." But in 1985, when he began his column in IGWB, he couldn't find a single casino with a direct marketing department. He promptly set out to remedy that. By the early 90's, prodded by John's relentless logic and common sense essays, casinos had begun an amazing shift from the old mass marketing to direct selling. His first book, "Casino Marketing," published in 1994, pushed it along by establishing the power of casino databases to build relationships and repeat business and by proving the selling ability of direct response advertising. In Secrets of Casino Marketing , John expands his IGWB marketing columns with new material. Then he blends in excerpts from his seminars at the World Gaming Congress and Expo and more than 50 other speaking engagements. He shows you his successful casino sales letters, some of them word-for-word, and elaborates on casino floor promotions, advertising, tournaments, local markets, slot clubs, hosts, inactives, testing, and dozens of other marketing tactics. John is a former sports editor for the Las Vegas Review-Journal and feature writer for United Press International, Associated Press and Sports Illustrated magazine. He began his casino career in 1960 at the former Del Webb's Sahara, Las Vegas, and was a pioneer in casino direct mail and floor promotions. He opened his own advertising agency in 1979, and later became a founder and principal of Players International, Inc., a public company. He became an independent casino marketing consultant in 1987, specializing in direct mail, direct response advertising, promotions and database building. His numerous sales awards include three Echos (2 gold, 1 silver) from the Direct Marketing Association.
by John Romero
Complete strategies and maps for every level of Daikatana are included in this text, along with secret areas, hidden items, multiplayer deathmatch strategies and cheats.
by John Romero
The Catholic Congregation for the Doctrine of the Faith has Mormons are to be considered unbaptized, Mormons hold that there is no real Trinity, the marriage of a Mormon with a validly baptized person is not a sacramental marriage, and that the words Father, Son, and Holy Spirit have for Mormons a meaning totally different from the Christian meaning.The Catholic Catechism teaches that all the faithful share in understanding and handing on revealed truth. Through a respectful dialogue we can purify a person from error for the glory of God. It is the love of Christ that urges us to bring them the truth. The Holy Spirit calls us to bring unity to the Church. This holy objective transcends human powers and gifts. That is why we place all our hope in the prayer of Christ for the Church, in the love of the Father for us, and in the power of the Holy Spirit.
by John Romero
This book will compare the teachings of the Mormon Church to the teachings of the early apostolic church to determine if Joseph Smith restored the church as it existed in the day of the Savior’s own mortal ministry.The Catholic Congregation for the Doctrine of the Faith has said that Mormons hold there is no real Trinity, and that the words Father, Son, and Holy Spirit have for Mormons a meaning totally different from the Christian meaning.
by John Romero
This book will contrast Mormonism with the theme's found in "The Imitation of Christ" by Thomas à Kempis. "The Imitation of Christ" is a Christian devotional book which is one of the most widely read devotional works next to the Bible.In Mormonism, a prophet leads the Mormon Church. Mormons believe that a prophet would not lead them astray. Mormons do not believe in the traditional Christ of Christianity. Their knowledge comes of the witness of a prophet.The Mormon prophet Joseph Smith claimed that the Lord told him that the churches were all wrong and that all their creeds were an abomination. The Catholic Congregation for the Doctrine of the Faith has Mormons are to be considered unbaptized, Mormons hold that there is no real Trinity, and according to the Mormon Church three Gods.
by John Romero
There are membership sites today that cover just about every area of human interests. Some offer informational or teaching material that is only able to be accessed by site members. Some membership sites are able to be viewed by non members but non-members are not allowed to participate in the activities or post to the message boards on the site. Sites that provide information to find work-at-home jobs, for example, can see the listing of jobs but cannot apply for the jobs unless they are members of the membership site.GRAB A COPY TODAY!
by John Romero
The rosary is a brief abstract of the main points of the whole Gospel. Mormons and Catholics will grow in grace and in their knowledge of Jesus as they ponder the mysteries of the rosary. Mormons will grow in their knowledge of Catholic unique beliefs such as Mary, original sin, purgatory, the Trinity, infant baptism, and the Eucharist. Catholics will grow in grace as they ponder the life of Christ and his mother through this unique rendering of the rosary while becoming aware of Mormon beliefs from a Catholic perspective.
by John Romero