
ERNEST CLINE is a novelist, screenwriter, father, and full-time geek. His first novel, Ready Player One, was a New York Times and USA Today bestseller, appeared on numerous “best of the year” lists, and is set to be adapted into a motion picture by Warner Bros. and director Steven Spielberg. His second novel, ARMADA, debuted at #4 on the NYT Bestseller list and is being made into a film by Universal Pictures. Ernie lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win--and confront the real world he's always been so desperate to escape.
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
An unexpected quest. Two worlds at stake. Are you ready?Days after winning Oasis founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the Oasis a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who'll kill millions to get what he wants. Wade's life and the future of the Oasis are again at stake, but this time the fate of humanity also hangs in the balance.Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
Ernest (Ernie) Cline has been Ernest his whole life and in this first slim (48 pages) volume, he begins to explain to us what that has meant in these poems intended for performance. This companion book to his CD, The Geek Wants Out, contains many of the same poems, notably: The Geek Wants Out, Dance Monkeys Dance, and Nerd Porn Auteur among others. It also contains three bonus poems not found on the CD. Cline's work is simultaneously clever, witty, intelligent and 100% Airwolf! Some strong language and subject matter in some poems.
After losing her mother, thirteen-year-old Opal B. Flats moves in with her uncle Roscoe on the family farm. There, she bonds with Uncle Roscoe over music and befriends a group of orphaned, music-loving bats. But just as the farm is starting to feel like home, the bats’ cave is destroyed by a big mining company with its sights set on the farmland next.If Opal and the bats can fit in anywhere, it’s the nearby city of Austin, home to their favorite music and a host of wonderfully eccentric characters. But with people afraid of the bats and determined to get rid of them, it’ll take a whole lot of courage to prove that this is where the bats—and Opal—belong.
Please Note That The Following Individual Books As Per Original ISBN and Cover Image In this Listing shall be DispatchedReady Player OneReady Player Two [Hardcover]Ernest Cline 2 Books CollectionReady PlayerIn the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.Ready Player Two [Hardcover]:Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants.
ready player one, armada and dark matter 3 books collection set - the most mind-blowing and twisted thriller of the year. Description:- Ready Player One It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation. Armada It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom_if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. Dark Matter: The Most Mind-Blowing And Twisted Thriller Of The Year Those are the last words Jason Dessen hears before the masked abductor knocks him unconscious.Before he awakes to find himself strapped to a gurney, surrounded by strangers in hazmat suits.Before the man he's never met smiles down at him and says, 'Welcome back.'In this world he's woken up to, Jason's life is not the one he knows. His wife is not his wife. His son was never born.
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Quand Opal emménage dans la ferme de son oncle au milieu de nulle part, elle n'imagine pas qu'il s'agit du début de la plus grande des aventures : ses nouvelles voisines sont des chauves-souris fans de musique, avec lesquelles elle se lie d'amitié ! Mais lorsque leur maison se retrouve menacée de démolition, Opal doit déménager à Austin et elle demande aux chauves-souris de les suivre. L'accueil des citadins n'est pas très chaleureux... La jeune fille parviendra-t-elle à les convaincre que tous peuvent cohabiter en paix ? Une ode à la musique et à l'amitié.