
This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III
Advanced Dungeons & Dragons Special Reference Work Dungeon Masters Guide - Essential Reference Information for Gamemastering Advanced D&D by Gary Gygax - TSR Games. HC dated 1979 with 232 pages. A compiled volume of information primarily used by Advanced Dungeons & Dragons game referees, including: Combat Tables, Monster Lists and Encounters; Treasure and Magic Tables and Descriptions; Random Dungeon Generation; Random Wilderness Terrain Generation; Suggestions on Gamemastering; and More!
This is the source to be used by referees and players for creating imaginative situations while playing the AD&D game. To compliment the original version, we've added new cover art! This manual is ideal for intermediate through advanced players,ages 10 and up."This is the original source used by Dungeon Masters and players to create challenges and combat scenarios"Within the covers of this book lurk the monsters that made the AD&D game famous. Elves, dwarves, dragons, orcs, ghosts, and werewolves come to life as you read their detailed descriptions. In fact,each individual listing has all the necessary information to perform special attacks, defenses and magical resistance.No adventurer can be without it.
GREYHAWK...a beautiful, wondrous city.a cruel city.a harsh, pitiless city for a young orphan boy with no money and no friends--but plenty of enemies!Enter the Old City of Greyhawk, that marvelous place where dreams--and nightmares--come true. Travel through the world of Oerth along with Gord, the boy who becomes a man as he fights for his survival in a world of mysterious wizards, fearsome monsters, dour dwarves, and beautiful women. For Oerth is a world where a man's eyes always watch the shadows...and a man's hand is always on the hilt of his dagger.Here, at last, is adventure enough to last a lifetime--perhaps a very short lifetime!SAGA OF OLD CITY is the first in a series fo novels by Gary Gygax, designer of the ADVANCED DUNGEONS & DRAGONS game system and creator of the WORLD OF GREYHAWK Fantasy Game Setting.
This is the third of the series of world famous AD&D role-playing aids. It is the ideal vehicle of imagination for intermediate through advanced players and referees, ages 10 and up."the most complete alphabetical listing and description of the latest AD&D game creatures"A must for the serious AD&D gameplayer. This manual contains all the new members,from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts.
Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons.
ORIENTAL ADVENTURES Mini Manual Limited Ed. AD&D Advanced Dungeons & Dragons tsr SIZE 4x3
Introductory Game Module for Character Levels 1-3, for use with the Dungeons & Dragons game.This module includes a cover folder with maps & a complete description booklet to form a ready-made scenario of Dungeons & Dragons Basic Set.It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
What began years ago with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long awaited campaign adventure featuring the ruins of the Temple of Elemental Evil! Evil broods and grows beneath those blasted stones. This is your chance to drive it back and scatter its forces again.
OERTH...to some, a cherished homeland.to others, a target of domination.When the Artifact of Evil is unearthed from its ancient hiding place, it becomes the object of a battle between the forces of good and evil. At stake is the fate of the entire world of Oerth--and the lives of those who would preserve and protect the forces of Good.During a quest that spans the breadth of a continent, the young thief Gord and his comrades must confront and conquer the warriors and wizards who stand in their way, in an attempt to keep the Artifact from falling into the hands of those who would use it to gain world domination. Gord is forced to use all of his skills and powers--and even as considerable as they are, will they be enough to keep the unthinkable from occurring?ARTIFACT OF EVIL is the sequ3l to SAGA OF OLD CITY, the first of the GREYHAWK ADVENTURE novels. Its author, Gary Gygax, is the designer of the ADVANCED DUNGEONS & DRAGONS game system and the creator of the WORLD OF GREYHAWK Fantasy Game.
This module was originally used for the Official DUNGEONS & DRAGONS tournament at Origins I. The author wishes to express his thanks to Mr. Alan Lucien who was kind enough to submit the ideas for this dungeon. This version has been revised and updated to conform to ADVANCED DUNGEONS & DRAGONS. Included herein are background information for players, including the Legend of the Tomb - as is true of all TSR DUNGEON MODULES, the location of this area is upon the Map of the World of Greyhawk (WORLD OF GREYHAWK by TSR) - DM notes, level map and matrix, player character statistics for varying numbers of participants, and over two dozen special illustrations to graphically enhance your players' enjoyment of the adventure, as the drawings are keyed to various scenes and encounters iin the Tomb.
Few people have ventured into the Ashen Desert, and fewer still have returned to tell of what they saw and how they managed to survive. But a young man named Gord cannot allow himself to be disheartened by this knowledge. Part of an ancient and evil artifact is hidden somewhere in the Ashen Desert, buried beneath the arid and deadly landscape of this forsakens area, and Gord has accepted the challenge of finding and holding the Final Key to keep it out of the hands of those who would use it for evil purposes.
In a world fraught with sorcery and skulduggery, every day can bring a new experience - some of them humorous, some utterly horrifying. So it is with Gord, a young adventurer who not only attracts excitement but thrives on it.Night Arrant is a collection of nine short stories spotlighting the character for who the GORD THE ROGUE book series is named, showing some side of him that have not been revealed before. Readers who savor fast-moving fantasy adventure will enjoy seeing how Gord gets himself into and - most of the time - out of one predicament after another. Includes the following stories: "The Heart of Darkness""The Weird Occurrence in Odd Alley""A Revel in Rel Mord""The Five Dragon Bowl""Twistbuck's Game""The House in the Tree""Cats Versus Rats""Love Laughs at Locks""Cat or Pigeon?"
The young adventurer named Gord has stirred the imaginations of thousands of readers with his exploits. City of Hawks takes you to an early time; it is the action-filled tale of how Gord the waif grows into Gord the man. Unknown to him, the skinny boy who struggles to stay alive in the slums is destined to play a pivotal role in the fate of his world.His obsessive desire to find out about his heritage thrusts Gord into a series of strange and dangerous encounters, some of which take place in a realm unlike any that readers of fantasy adventure have ever visited before.
Enter the WORLD OF GREYHAWK......A world where bandit kings raid from their remote stronghold;...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz;...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past.Enter a World of Wonder & Intrigue...Fantasy Game Setting for a panoramic view of this fantastic place.More than a collection of maps and names, it is an active world filled with decaying empires and dark forests. Game elements include the gods of Greyhawk, the clash of political factions, and encounters in this wild land.
Three Adventures for Character Levels 8-12:This material was originally published as three seperate adventures: G1 (STEADING OF THE HILL GIANT CHIEF), G2 (THE GLACIAL RIFT OF THE FROST GIANT JARL), and G3 (HALL OF THE FIRE GIANT KING). Contained herein are referee notes, background information, maps, and exploration keys for three complete adventures using the ADVANCED DUNGEONS & DRAGONS rules. This module can be used alone or as the first in a series of adventures that includes Dungeon Modules D1-2 (DESCENT INTO THE DEPTHS OF THE EARTH), D3 (VAULT OF THE DROW), and Q1 (QUEEN OF THE DEMONWEB PITS).
by E. Gary Gygax
Rating: 4.4 ⭐
Boxed set containing three paperback volumes:Volume 1: "Men & Magic"Volume 2: "Monsters & Treasure"Volume 3: "The Underworld & Wilderness Adventures"Information regarding the various print runs of the Original D&D boxed sets can be found at http://www.acaeum.com/ddindexes/setpa...(Note: The three volumes in this boxed set were not offered for separate sale.)
Gord and his companions enter a magical world ruled by the evil monster Tharizdun, who was responsible for the deaths of Gord's parents
The life of young thief and adventurer Gord has been building toward a climax for years. Now, in Dance of Demons, the climax has arrived.In his role as the Champion of Balance, Gord journeys with his comrades to the depths of the demon-infested Abyss and the sublime majesty of the Celestial Sphere. He battles to gain possession of the magical key that holds the secret to loosing the power of Ultimate Evil upon the cosmos.The forces Gord encounters are much greater in scope than "merely" Good and Evil. The masters of Time, Probability, and Entropy also have something to say about how this reality-shaking conflict will be resolved — and they will be heard!
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters. This adventure contains a map of the village and lands around, a large scale map of the inn, church, trading post, and guard tower (main floor, upper rooms and cellars), an informational key regarding the inhabitants, and a map and exploration key for a destroyed moat house, a former outpost of the Temple of Elemental Evil. The whole provides a complete, ready-to-play scenario, and is a lead-in to The Temple of Elemental Evil.
"This module contains background information, a large-scale referee's map with a matching partial map for players, referee's notes, special exploration and encounter pieces, a hex map detailing an enormous cavern area, a special temple map, encounter and map matrix keys, and additional sections pertaining to unique new creatures for use with this module and the game as a whole. A complete setting for play of ADVANCED DUNGEONS & DRAGONS is contained herein. This module can be played alone, as the final part of a series of three modules (with DESCENT INTO THE DEPTHS OF THE EARTH, D1 and SHRINE OF THE KUO-TOA, D2.), or as the sixth part of a continuing series of modules which form a special campaign scenario (DUNGEON MODULES G1, G2, G3, D1, D2, D3, and Q1, QUEEN OF THE DEMONWEB PITS, soon to be released)."
An Adventure for Character Levels 8-12:{Variant 1981 Front Cover}This module was the official DUNGEONS & DRAGONS Tournament scenario at Origins II. The author wishes to express his thanks to Mr. Robert Kuntz who contributed substantial ideas for the various encounters herein. This version has been carefully revised and updated to conform to ADVANCED DUNGEONS & DRAGONS. Included herein are background information for players, statistics for a party substantially the same as that used for the tournament, DM notes, six level maps with encounter matrices, and numerous full color illustrations of scenes from the adventure in order to enhance the enjoyment of participants. There are also many new and special monsters designed for this scenario, and they appear nowhere else. This module is located upon the Map of the World of Greyhawk (WORLD OF GREYHAWK from TSR).Background Information:The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird & terrible monsters of unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, & it has been shunned accordingly - save for a handful of hardy souls with exceptional abilities & sufficient wealth to build stout strongholds to ward off the attacks of the predatory creatures infesting the rugged lands thereabout.
An Adventure for Characters Levels 9-14:This material was originally published as two separate modules, D1 (DESCENT INTO THE DEPTHS OF THE EARTH) and D2 (SHRINE OF THE KUO-TOA). Contained herein are referee notes, background information, maps, and exploration keys intended for use with the ADVANCED DUNGEONS & DRAGONS rules. The module can be used alone or as part of an extended adventure that begins with Dungeon Module G-1-2-3 (AGAINST THE GIANTS) and continues with modules D3 (THE VAULT OF THE DROW) and Q1 (QUEEN OF THE DEMONWEB PITS).
In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores of adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage - if you live! This module contains background information, referee's notes, maps of the wilderness and two cavern levels, and many new monsters, magic items, and spells. The Lost Caverns of Tsojcanth was originally designed for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament at Wintercon V and contains the original tournament characters. For the best adventure gaming products, look for the TSR logo on games, modules, and playing aids.
The rule booklet is easy to read and understand, and the rules have been organized into eight modular sections that can easily be integrated with the D&D Basic rules.
This module contains background information, referee's notes, two level maps, and exploration matrix keys. It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the second of a three-part expedition adventure which also employs DUNGEON MODULE G1 (STEADING OF THE HILL GIANT CHIEF) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).
This module contains background information, referee's notes, three level maps, and exploration matrix keys. It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be played alone or as the last of a three-part expedition adventure which also employs DUNGEON MODULE G1 (STEADING OF THE HILL GIANT CHIEF) and DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL).
This module contains background information, referee's notes, two level maps, and exploration matrix keys. It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).