
Cory Doctorow is a science fiction author, activist, journalist and blogger — the co-editor of Boing Boing and the author of the YA graphic novel In Real Life, the nonfiction business book Information Doesn’t Want To Be Free, and young adult novels like Homeland, Pirate Cinema, and Little Brother and novels for adults like Rapture Of The Nerds and Makers. He is a Fellow for the Electronic Frontier Foundation and co-founded the UK Open Rights Group. Born in Toronto, Canada, he now lives in Los Angeles.
From Cory Doctorow, the New York Times bestselling author of Little Brother, the repackaged trade paperback of Makers, a novel of the booms, busts, and further booms in store for America—now with a new cover!Perry and Lester invent things—seashell robots that make toast, Boogie Woogie Elmo dolls that drive cars. They also invent entirely new economic systems, like the "New Work," a New Deal for the technological era. Barefoot bankers cross the nation, microinvesting in high-tech communal mini-startups like Perry and Lester's. Together, they transform the country, and Andrea Fleeks, a journo-turned-blogger, is there to document it. Then it slides into collapse. The New Work bust puts the dot.combomb to shame. Perry and Lester build a network of interactive rides in abandoned Wal-Marts across the land. As their rides, which commemorate the New Work's glory days, gain in popularity, a rogue Disney executive grows jealous, and convinces the police that Perry and Lester's 3D printers are being used to run off AK-47s. Hordes of goths descend on the shantytown built by the New Workers, joining the cult. Lawsuits multiply as venture capitalists take on a new investment strategy: backing litigation against companies like Disney. Lester and Perry's friendship falls to pieces when Lester gets the ‘fatkins' treatment, turning him into a sybaritic gigolo.Then things get really interesting.
Marcus, a.k.a "w1n5t0n," is only seventeen years old, but he figures he already knows how the system works–and how to work the system. Smart, fast, and wise to the ways of the networked world, he has no trouble outwitting his high school's intrusive but clumsy surveillance systems.But his whole world changes when he and his friends find themselves caught in the aftermath of a major terrorist attack on San Francisco. In the wrong place at the wrong time, Marcus and his crew are apprehended by the Department of Homeland Security and whisked away to a secret prison where they're mercilessly interrogated for days.When the DHS finally releases them, Marcus discovers that his city has become a police state where every citizen is treated like a potential terrorist. He knows that no one will believe his story, which leaves him only one option: to take down the DHS himself.
Anda loves Coarsegold Online, the massively-multiplayer role-playing game where she spends most of her free time. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer--a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake. From acclaimed teen author (Little Brother, For the Win) and Boing Boing editor Cory Doctorow and Koko Be Good creator Jen Wang, In Real Life is a perceptive and high-stakes look at adolescence, gaming, poverty, and culture clash.
On The Skids In The Transhuman FutureJules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World.Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.Now, though, the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself. Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war....
In Cory Doctorow's wildly successful Little Brother, young Marcus Yallow was arbitrarily detained and brutalized by the government in the wake of a terrorist attack on San Francisco―an experience that led him to become a leader of the whole movement of technologically clued-in teenagers, fighting back against the tyrannical security state.A few years later, California's economy collapses, but Marcus's hacktivist past lands him a job as webmaster for a crusading politician who promises reform. Soon his former nemesis Masha emerges from the political underground to gift him with a thumbdrive containing a Wikileaks-style cable-dump of hard evidence of corporate and governmental perfidy. It's incendiary stuff―and if Masha goes missing, Marcus is supposed to release it to the world. Then Marcus sees Masha being kidnapped by the same government agents who detained and tortured Marcus years earlier.Marcus can leak the archive Masha gave him―but he can't admit to being the leaker, because that will cost his employer the election. He's surrounded by friends who remember what he did a few years ago and regard him as a hacker hero. He can't even attend a demonstration without being dragged onstage and handed a mike. He's not at all sure that just dumping the archive onto the Internet, before he's gone through its millions of words, is the right thing to do.Meanwhile, people are beginning to shadow him, people who look like they're used to inflicting pain until they get the answers they want.
An epic tale of revolution, love, post-scarcity, and the end of death.Hubert Vernon Rudolph Clayton Irving Wilson Alva Anton Jeff Harley Timothy Curtis Cleveland Cecil Ollie Edmund Eli Wiley Marvin Ellis Espinoza—known to his friends as Hubert, Etc—was too old to be at that Communist party.But after watching the breakdown of modern society, he really has no where left to be—except amongst the dregs of disaffected youth who party all night and heap scorn on the sheep they see on the morning commute. After falling in with Natalie, an ultra-rich heiress trying to escape the clutches of her repressive father, the two decide to give up fully on formal society—and walk away.After all, now that anyone can design and print the basic necessities of life—food, clothing, shelter—from a computer, there seems to be little reason to toil within the system.It’s still a dangerous world out there, the empty lands wrecked by climate change, dead cities hollowed out by industrial flight, shadows hiding predators animal and human alike. Still, when the initial pioneer walkaways flourish, more people join them. Then the walkaways discover the one thing the ultra-rich have never been able to buy: how to beat death. Now it’s war – a war that will turn the world upside down.Fascinating, moving, and darkly humorous, Walkaway is a multi-generation science fiction thriller about the wrenching changes of the next hundred years…and the very human people who will live their consequences.
Here are four urgent stories from author and activist Cory Doctorow, four social, technological and economic visions of the world today and its near—all too near—future.Unauthorized Bread is a tale of immigration, toxic economic stratification and a young woman's perilously illegal quest to fix a broken toaster.In Model Minority a superhero finds himself way out his depth when he confronts the corruption of the police and justice system. Radicalized is the story of a desperate husband, a darknet forum and the birth of a violent uprising against the US health care system.The final story, The Masque of the Red Death, tracks an uber-wealthy survivalist and his followers as they hole up and attempt to ride out the collapse of society.
In the virtual future, you must organize to surviveAt any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation
Trent McCauley is sixteen, brilliant, and obsessed with one thing: making movies on his computer by reassembling footage from popular films he downloads from the net. In near-future Britain, this is more illegal than ever. The punishment for being caught three times is to cut off your entire household from the internet for a year - no work, school, health or money benefits.Trent thinks he is too clever for that to happen, but it does, and nearly destroys his family. Shamed and shattered, Trent runs away to London, where slowly he learns the ways of staying alive on the streets. He joins artists and activists fighting a new bill that will jail too many, especially minors, at one stroke. Jem introduces him to the Jammie Dodgers, beautiful brilliant "26" to love and cemetery parties.Things look bad. Parliament is in power of a few wealthy media conglomerates. But the powers-that-be haven’t entirely reckoned with the power of a gripping movie to change people’s minds ...
A grabby next-Tuesday thriller about cryptocurrency shenanigans that will awaken you to how the world really works.Martin Hench is 67 years old, single, and successful in a career stretching back to the beginnings of Silicon Valley. He lives and roams California in a very comfortable fully-furnished touring bus, The Unsalted Hash, that he bought years ago from a fading rock star. He knows his way around good food and fine drink. He likes intelligent women, and they like him back often enough.Martin is a―contain your excitement―self-employed forensic accountant, a veteran of the long guerilla war between people who want to hide money, and people who want to find it. He knows computer hardware and software alike, including the ins and outs of high-end databases and the kinds of spreadsheets that are designed to conceal rather than reveal. He’s as comfortable with social media as people a quarter his age, and he’s a world-level expert on the kind of international money-laundering and shell-company chicanery used by Fortune 500 companies, mid-divorce billionaires, and international drug gangs alike. He also knows the Valley like the back of his hand, all the secret histories of charismatic company founders and Sand Hill Road VCs. Because he was there at all the beginnings. He’s not famous, except to the people who matter. He’s made some pretty powerful people happy in his time, and he’s been paid pretty well. It’s been a good life.Now he’s been roped into a job that’s more dangerous than anything he’s ever agreed to before―and it will take every ounce of his skill to get out alive.
Welcome to the fractured future, at the dusk of the twenty-first century.Earth has a population of roughly a billion hominids. For the most part, they are happy with their lot, living in a preserve at the bottom of a gravity well. Those who are unhappy have emigrated, joining one or another of the swarming densethinker clades that fog the inner solar system with a dust of molecular machinery so thick that it obscures the sun.The splintery metaconsciousness of the solar-system has largely sworn off its pre-post-human cousins dirtside, but its minds sometimes wander...and when that happens, it casually spams Earth's networks with plans for cataclysmically disruptive technologies that emulsify whole industries, cultures, and spiritual systems. A sane species would ignore these get-evolved-quick schemes, but there's always someone who'll take a bite from the forbidden apple.So until the overminds bore of stirring Earth's anthill, there's Tech Jury Service: random humans, selected arbitrarily, charged with assessing dozens of new inventions and ruling on whether to let them loose. Young Huw, a technophobic, misanthropic Welshman, has been selected for the latest jury, a task he does his best to perform despite an itchy technovirus, the apathy of the proletariat, and a couple of truly awful moments on bathroom floors.
A comedy of loyalty, betrayal, sex, madness, and music-swappingArt is an up-and-coming interface designer, working on the management of data flow along the Massachusetts Turnpike. He's doing the best work of his career and can guarantee that the system will be, without a question, the most counterintuitive, user-hostile piece of software ever pushed forth onto the world.Why? Because Art is an industrial saboteur. He may live in London and work for an EU telecommunications megacorp, but Art's real home is the Eastern Standard Tribe.Instant wireless communication puts everyone in touch with everyone else, twenty-four hours a day. But one thing hasn't changed: the need for sleep. The world is slowly splintering into Tribes held together by a common time zone, less than family and more than nations. Art is working to humiliate the Greenwich Mean Tribe to the benefit of his own people. But in a world without boundaries, nothing can be taken for granted-not happiness, not money, and most certainly not love.Which might explain why Art finds himself stranded on the roof of an insane asylum outside Boston, debating whether to push a pencil into his brain....
Cory Doctorow's Attack Surface is a standalone novel set in the world of New York Times bestsellers Little Brother and Homeland.Most days, Masha Maximow was sure she'd chosen the winning side.In her day job as a counterterrorism wizard for an transnational cybersecurity firm, she made the hacks that allowed repressive regimes to spy on dissidents, and manipulate their every move. The perks were fantastic, and the pay was obscene.Just for fun, and to piss off her masters, Masha sometimes used her mad skills to help those same troublemakers evade detection, if their cause was just. It was a dangerous game and a hell of a rush. But seriously self-destructive. And unsustainable.When her targets were strangers in faraway police states, it was easy to compartmentalize, to ignore the collateral damage of murder, rape, and torture. But when it hits close to home, and the hacks and exploits she’s devised are directed at her friends and family--including boy wonder Marcus Yallow, her old crush and archrival, and his entourage of naïve idealists--Masha realizes she has to choose.And whatever choice she makes, someone is going to get hurt.
Alan is a middle-aged entrepreneur in contemporary Toronto, who has devoted himself to fixing up a house in a bohemian neighborhood. This naturally brings him in contact with the house full of students and layabouts next door, including a young woman who, in a moment of stress, reveals to him that she has wings--wings, moreover, which grow back after each attempt to cut them off. Alan understands. He himself has a secret or two. His father is a mountain; his mother is a washing machine; and among his brothers are a set of Russian nesting dolls. Now two of the three nesting dolls, Edward and Frederick, are on his doorstep--well on their way to starvation, because their innermost member, George, has vanished. It appears that yet another brother, Davey, who Alan and his other siblings killed years ago, may have returned...bent on revenge.Under such circumstances it seems only reasonable for Alan to involve himself with a visionary scheme to blanket Toronto with free wireless Internet connectivity, a conspiracy spearheaded by a brilliant technopunk who builds miracles of hardware from parts scavenged from the city's dumpsters. But Alan's past won't leave him alone--and Davey is only one of the powers gunning for him and all his friends.
In sharply argued, fast-moving chapters, Cory Doctorow’s Information Doesn’t Want to Be Free takes on the state of copyright and creative success in the digital age. Can small artists still thrive in the Internet era? Can giant record labels avoid alienating their audiences? This is a book about the pitfalls and the opportunities that creative industries (and individuals) are confronting today — about how the old models have failed or found new footing, and about what might soon replace them. An essential read for anyone with a stake in the future of the arts, Information Doesn’t Want to Be Free offers a vivid guide to the ways creativity and the Internet interact today, and to what might be coming next.
New York Times bestseller Cory Doctorow's The Bezzle is a high stakes thriller where the lives of the hundreds of thousands of inmates in California’s prisons are traded like stock shares.The year is 2006. Martin Hench is at the top of his game as a self-employed forensic accountant, a veteran of the long guerrilla war between people who want to hide money, and people who want to find it. He spends his downtime on Catalina Island, where scenic, imported bison wander the bluffs and frozen, reheated fast food burgers cost 25$. Wait, what? When Marty disrupts a seemingly innocuous scheme during a vacation on Catalina Island, he has no idea he’s kicked off a chain of events that will overtake the next decade of his life.Martin has made his most dangerous mistake trespassed into the playgrounds of the ultra-wealthy and spoiled their fun. To them, money is a tool, a game, and a way to keep score, and they’ve found their newest mark―California’s Department of Corrections. Secure in the knowledge that they’re living behind far too many firewalls of shell companies and investors ever to be identified, they are interested not in the lives they ruin, but only in how much money they can extract from the government and the hundreds of thousands of prisoners they have at their mercy.A seething rebuke of the privatized prison system that delves deeply into the arcane and baroque financial chicanery involved in the 2008 financial crash, The Bezzle is a sizzling follow-up to Red Team Blues .
Have you ever wondered what it's like to get bitten by a zombie? To live through a bioweapon attack? To have every aspect of your life governed by invisible ants? In Cory Doctorow's collection of novellas, he wields his formidable experience in technology and computing to give us mindbending sci-fi tales that explore the possibilities of information technology, and its various uses, run amok. And yes, there is a story about zombies, too.Contents: * Printcrime (2006) / short story by Cory Doctorow * When Sysadmins Ruled the Earth (2006) / novelette by Cory Doctorow * Anda's Game (2004) / novelette by Cory Doctorow * I, Robot (2005) / novelette by Cory Doctorow * I, Row-Boat (2006) / novelette by Cory Doctorow * After the Siege (2007) / novella by Cory Doctorow Cory Efram Doctorow is a Canadian-British blogger, journalist, and science fiction author who serves as co-editor of the blog Boing Boing. He is an activist in favour of liberalising copyright laws and a proponent of the Creative Commons organization, using some of their licenses for his books. Some common themes of his work include digital rights management, file sharing, and post-scarcity economics. Doctorow began selling fiction when he was 17 years old and sold several stories followed by the publication of his story Craphound in 1998.
It's thirty years from now and we're making progress, mitigating climate change, slowly but surely. But what about all the angry people who can't let go?For young Americans a generation from now, climate change isn't controversial, it's just an overwhelming fact of life. But so are the great efforts to contain and mitigate it. Entire cities are being moved inland from the rising seas. Vast clean-energy projects are springing up everywhere. Disaster relief, the mitigation of floods and superstorms, has become a skill for which tens of millions of people are trained every year. The effort is global. It employs everyone who wants to work. Even when national politics oscillates back to right-wing leaders, the momentum is too great; these vast programmes cannot be stopped in their tracks.But there are still those Americans who cling to their red trucker caps, their grievances, their anger, their nostalgia for the golden age of assault rifles. Their 'alternative' news sources reassure them their resentment is right and pure and 'climate change' is a con.They're your grandfather, your uncle, your great-aunt. They're not going anywhere. And they're armed to the teeth.
by Cory Doctorow
Rating: 4.2 ⭐
Explaining the process of the “enshittification” of digital platforms over time and what to do about it.Cory Doctorow's Enshittification takes a witty yet incisive look at the tech landscape, where platforms like TikTok, Facebook, and Google start off great—before they inevitably turn terrible. In this contemporary moment of digital decline, Doctorow explores how tech giants lure users in with convenience and then degrade their services over time, squeezing profit at the cost of user experience. With a mix of sharp humor and deep insight, he unveils the slow creep of "enshittification," turning the online world into a worse place, one algorithm at a time.
by Cory Doctorow
Rating: 3.8 ⭐
Hailed by Bruce Sterling as a “political activist, gizmo freak, junk collector, programmer, entrepreneur, and all-around Renaissance geek,” Cory Doctorow is the Web’s most celebrated high-tech pop-culture maven. Content is the first collection of Doctorow’s infamous articles, essays, and polemics.Here’s why Microsoft should stop treating its customers as criminals (through relentless digital-rights management); how America chose copyright and Happy Meal toys over jobs; why Facebook is taking a faceplant; how Wikipedia is a poor cousin of The Hitchhiker’s Guide to the Galaxy; and, of course, why free e-books kick ass.Accessible to geeks and noobs (if you’re not sure what that means, it’s you) alike, Content is a must-have compilation from Cory Doctorow, who will be glad to take you along for the ride as he effortlessly surfs the zeitgeist.
New York Times bestselling author Cory Doctorow returns to the world of Red Team Blues to bring us the origin story of Martin Hench and the most powerful new tool for crime ever the personal computer.The year is 1986. The city is San Francisco. Here, Martin Hench will invent the forensic accountant--what a bounty hunter is to people, he is to money--but for now he's an MIT dropout odd-jobbing his way around a city still reeling from the invention of a revolutionary new technology that will change everything about crime forever, one we now take completely for granted.When Marty finds himself hired by Silicon Valley PC startup the Three Wise Men to investigate a group of disgruntled ex-employees who've founded a competitor startup, he quickly realizes he's on the wrong side. Marty ditches the greasy old guys running Three Wise Men without a second thought, utterly infatuated with the electric atmosphere of Magenta Women's Enterprise. Located in the heart of the Mission, this group of brilliant young women found themselves exhausted by the predatory business practices of Three Wise Men and set out to beat them at their own game, making better computers and driving Three Wise Men out of business. But this optimistic startup, fueled by young love and California-style burritos, has no idea the depth of the evil they're seeking to unroot or the risks they run. In this company-eat-company city, Martin and his friends will be lucky to escape with their lives.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A detailed disassembly manual for people who want to dismantle Big TechWhen the tech platforms promised a future of "connection," they were lying. They said their "walled gardens" would keep us safe, but those were prison walls.The platforms locked us into their systems and made us easy pickings, ripe for extraction. Twitter, Facebook and other Big Tech platforms are hard to leave by design. They hold hostage the people we love, the communities that matter to us, the audiences and customers we rely on. The impossibility of staying connected to these people after you delete your account has nothing to do with technological limitations: it's a business strategy in service to commodifying your personal life and relationships.We can - we must - dismantle the tech platforms. In The Internet Con, Cory Doctorow explains how to seize the means of computation, by forcing Silicon Valley to do the thing it fears most: interoperate. Interoperability will tear down the walls between technologies, allowing users to leave platforms, remix their media, and reconfigure their devices without corporate permission.Interoperability is the only route to the rapid and enduring annihilation of the platforms. The Internet Con is the disassembly manual we need to take back our internet.
Free. In the title tale, narrator James 14 returns home with Mama to 1898 village when his father Les, time-traveller Ambassador to aliens, vanishes from 1975 jet-pack city. When the "mothaship" takes the anointed few into the brave new world, those left behind are angry. "0wnz0red" asks - what happens when hackers hack the human body? 1 Craphound 2 A place so foreign 3 All day sucker 4 To market, to market 5 Return to Pleasure Island 6 Shadow of the mothaship 7 Home again, home again 8 The super man and the bugout 9 Ownz0red
An all-new tale of Marcus Yallow, the hero of the bestselling novels Little Brother and Homeland -- as he deals with the aftermath of a devastating Oakland earthquake, with the help of friends, hacker allies, and some very clever crowdsourced drones.
When multiple terrorist acts bring the world to its knees, the future of mankind rests in the hands of a few, mostly overweight, data center geeks.
"I, Robot" is a science-fiction short story by Cory Doctorow published in 2005. The story is set in the type of police state needed to ensure that only one company is allowed to make robots, and only one type of robot is allowed. The story follows single Father detective Arturo Icaza de Arana-Goldberg while he tries to track down his missing teenage daughter. The detective is a bit of an outcast because his wife defected to Eurasia, a rival Superpower.
In a Disney-dominated future, a transhuman teenager engages in high velocity adventures until he meets the “meat girl” of his dreams and is forced to choose between immortality and sex in one of Cory Doctorow's most daring novellas. Also included in this collection is “Creativity vs. Copyright,” a transcript of Doctorow’s historic address to the 2010 World Science Fiction Convention, dramatically presenting his controversial case for open-source models not only in information but art as well, and “Outspoken Interview,” in which Doctorow reveals the surprising inspirations for his writing.
Imagine an alternate universe where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Where scientists and schoolgirls, fair folk and Romans, intergalactic bandits, utopian revolutionaries, and intrepid orphans solve crimes, escape from monstrous predicaments, consult oracles, and hover over volcanoes in steam-powered airships. In Steampunk!, fourteen masters of speculative fiction, including two graphic storytellers, embrace the genre's established themes and refashion them in surprising ways and settings as diverse as Appalachia, Ancient Rome, future Australia, and alternate California. Get a preview of the anthology by sampling one of these inventive tales for free-Cory Doctorow's "Clockwork Fagin," in which orphans use the puppet of a dead man to take control of their lives.
New York Times bestselling author Cory Doctorow's Unauthorized Bread--a novella about immigration, the toxicity of economic and technological stratification, and fighting against all odds to survive and prosperFrom the outside, the Boston-based subsidized apartments reserved for low-income tenants in a new technologically-advanced building seem like a dream come true. But soon the program's newest recipients, Salima--a young woman recently released from a refugee camp in Arizona--and her friends with similiar backgrounds, discover themselves living in a technologically fortified parallel universe.Not only are the elevators digitally programmed to economically discriminate against the building's tenants (the low-income residents can only use the elevators if they're not occupied by anyone from the wealthy side of the building), but the apartments' appliances are designed to extract revenue. The fridge won't chill unauthorized groceries. The toaster won't toast unauthorized bread.When hedge funds tank the companies behind these electronic "conveniences," they stop working altogether. Salima then takes it upon herself to lead a dangerous jailbreaking underground, training a child army that liberates the building's appliances, even those hated elevators. However, the stakes rise when the group finds themselves faced with the danger of losing everything they've built and being deported back to their war-torn countries.
"With a Little Help is my first serious experiment in self-publishing. I’ve published many novels, short story collections, books of essays and so on with publishers, and it’s all been very good and satisfying and educational and so on, but it seems like it’s time to try something new.You see, I’ve always released my work under open licenses from the Creative Commons project, so that my readers could share and remix my works. A good number of these readers wanted to know why I didn’t distribute the physical book as well, and see what a writer working on his own could do.So here you have it. With a Little Help, consists of 12 stories, all reprints except for “Epoch,” which was commissioned by the Ubuntu project‘s Mark Shuttleworth for $10,000 (this being the most expensive option for buying the book — don’t worry, there are cheaper editions). The book is available in many forms"