
Austin Grossman graduated from Harvard University in 1991 with a plan to write the great American novel; instead he became a video game designer at Looking Glass Studios. He has since contributed as a writer and designer to a number of critically acclaimed video games, such as ULTIMA UNDERWORLD II, SYSTEM SHOCK, DEUS EX, and TOMB RAIDER: LEGEND, and has taught and lectured on narrative in video games. He is currently a freelance game design consultant, He is also a doctoral candidate in English Literature at the University of California at Berkeley, where he specializes in Romantic and Victorian literature. SOON I WILL BE INVINCIBLE is his debut novel. (from the author's website)"
Doctor Impossible—evil genius, diabolical scientist, wannabe world dominator—languishes in a federal detention facility. He's lost his freedom, his girlfriend, and his hidden island fortress. Over the years he's tried to take over the world in every way imaginable: doomsday devices of all varieties (nuclear, thermonuclear, nanotechnological) and mass mind control. He's traveled backwards in time to change history, forward in time to escape it. He's commanded robot armies, insect armies, and dinosaur armies. Fungus army. Army of fish. Of rodents. Alien invasions. All failures. But not this time. This time it's going to be different... Fatale is a rookie superhero on her first day with the Champions, the world's most famous superteam. She's a patchwork woman of skin and chrome, a gleaming technological marvel built to be the next generation of warfare. Filling the void left by a slain former member, Fatale joins a team struggling with a damaged past, trying to come together in the face of unthinkable evil. Soon I Will Be Invincible is a thrilling first novel; a fantastical adventure that gives new meaning to the notions of power, glory, responsibility, and (of course) good and evil.
When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, his strangest and most gifted friend, who died under mysterious circumstances soon after Black Arts' breakout hit.As the company's revolutionary next-gen game is threatened by a software glitch, Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The deeper Russell digs, the more dangerous the glitch appears -- and soon, Russell comes to realize there's much more is at stake than just one software company's bottom line.
Award-winning novelist Austin Grossman reimagines the Cold War as an epic battle against the occult waged by the ultimate American Richard Nixon.Richard Milhous Nixon lived one of the most improbable lives of the twentieth century. Our thirty-seventh president's political career spanned the button-down fifties, the Mad Men sixties, and the turbulent seventies. He faced down the Russians, the Chinese, and ultimately his own government. The man went from political mastermind to a national joke, sobbing in the Oval Office, leaving us with one burning how could he have lost it all?Here for the first time is the tale told in his own the terrifying supernatural secret he stumbled upon as a young man, the truth behind the Cold War, and the truth behind the Watergate cover-up. What if our nation's worst president was actually a pivotal figure caught in a desperate struggle between ordinary life and horrors from another reality? What if the man we call our worst president was, in truth, our greatest?In Crooked , Nixon finally reveals the secret history of modern American politics as only Austin Grossman could reimagine it. Combining Lovecraftian suspense, international intrigue, Russian honey traps, and a presidential marriage whose secrets and battles of attrition were their own heroic saga, Grossman's novel is a masterwork of alternative history, equal parts mesmerizing character study and nail-biting Faustian thriller.
Imagine two worlds at war. In one, citizens with jet packs and ray guns have colonized Venus. In the other, magic reigns supreme, and history turns on swords and spells. Now imagine they have just discovered a third world.Our world.Our timeline of ride-share apps and strip malls is about to become the newest battlefield in the long war between science fiction and fantasy.In Florida, assassins are hunting down optical scientist Felicia Scurry. Her only chance of survival lies with long haul trucker Bucephalus Troy, who has stumbled into a world he calls Bamalot, a swords and sorcery version of today where magic works and science never happened. In Seattle, YouTube blogger Charity Kong is on the trail of a jet-pack-wearing secret agent who broke her heart. And in a sinister secret college deep under Oxford, a failed comic book artist just might have started a Three Worlds War.Legendary science fiction writer Neal Stephenson teams up with World Fantasy Award-winning author Sean Stewart (Galveston;Cathy’s Book) and Austin Grossman (Soon I Will Be Invincible) to present New Found Land: The Long Haul, a thrilling, hilarious, and mind-bending audio drama in the tradition of The Hitchhiker’s Guide to the Galaxy. Fast-paced, funny, and deeply weird, The Long Haul is a warm-hearted, rollicking adventure about ordinary people rising to an extraordinary moment.New Found Land: The Long Haul is performed by Amber Williams, Jay Snyder, Gregory Connors, Izabel Mar, John Zdrojeski, Steve Routman, Graeme Malcolm, John Pirkis, Elizabeth Evans, LJ Ganser, Marc Vietor, Elizabeth Jasicki and features the voices of Allyson Johnson, Carrie Seim, Josh Hurley, Kevin T. Collins, Khristine Hvam, Lauren Fortgang, Nick Sullivan, Raphael Corkhill, and Steve Rimpici.
Dr Rick Tower is a mild-mannered English professor easing into middle-age at a medium-sized New England college. A genial blur, he thinks. Even his vices are unremarkable.But it wasn’t always like this. Not until they changed his name, altered his looks and told ‘pretend you were never different’.Because, decades earlier after a very bad day at high school, he was committed to a secret government facility with three other kids, Cat, Jack and Stephanie, each special in their own way. Tested, tutored and trained, this extraordinary quartet were then told to save the world.It was the best thing that ever happened to them. Until it became the worst.Now, twenty years after the tragedy that forced him into academic non-entity, a mysterious disappearance means Tower must reunite with his former comrades. Each returns with their own agenda. And while great power might come with great responsibility, there’s little of that on display from any of them.Combining compelling storytelling and fierce imagination with a rich cast of characters, Fight Me is a page-turning and distinctive thriller, a unique tale of good and evil, and a memorable portrait of man trying to do the right thing at any cost. Against impossible odds . . .
Free online fiction from tor.com.Enjoy this reprint of Austin Grossman’s “Professor Incognito Apologizes: An Itemized List,” a short story from John Joseph Adams’ recent anthology The Mad Scientist’s Guide to World Domination. “Professor Incognito Apologizes” is both a heartfelt mea culpa by Professor Incognito on the event of his beloved discovering his disturbing experiments and an in-depth FAQ on how to adjust to that newfound knowledge. It provides an excellent blueprint for young mad scientists to follow when confronted with investigatively inclined significant others.
The Art of Epic Mickey will be a 160-page hardcover landscape coffee table book. It will be written by Epic Mickey co-writer Austin Grossman and will feature a forward by Game Director and New York Times contributor, Warren Spector. The book will journey through the beautifully dark and twisted world known as Cartoon Wasteland touching on the creative process behind developing this once-in-a-lifetime vision. It will include, sketches, concept art, final frames, and stills from the actual game, plus, never-before-used art with quotes from the team that envisioned this epic tale. The physical world of the game is born directly from Disneyland, and accordingly, the book will spotlight the artistic influence that Disneyland, with its iconic qualities and rides, had on the creators of Epic Mickey.
by Austin Grossman
Rating: 4.0 ⭐
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
كتب چون هاموند، أبو الحديقة الچوراسية والمدافع عن العالم المفقود، ذات يومٍ مذكِّراتٍ تسرد قصَّة صعود وانهيار حُلم كاد أن يتحقَّقانضم إلينا ونحن نستمع إلى تسجيلاته الصوتية النادرة، وتصفَّح أوراق مذكِّراته التي ظلَّت أعوامًا طويلة مفقودة، والتي تُوثِّق حقيقة ما حدث على تينك الجزيرتين النائيتين قبالة ساحل كوستاريكا الغربيرابط تحميل الكتاب الإلكتروني في التعليقات
Techno-thriller video game designer puts his life at risk by working at a gaming company.
The Incredibles meets The West Wing meets Agents of Shield - the list goes on!Doctor Impossible - evil genius, mad scientist, diabolical time-traveller, wannabe world dominator - has just broken out of prison. Again. After twelve foiled ploys (doomsday devices, mass mind-control, robot armies, insect armies, alien invasions, etc.), he's not about to be foiled again.Fatale, a patchwork woman of skin and alloy built by the NSA to be the next generation of warfare, is suddenly given the chance every superhero dreams to join the Champions, the once-famous group of beautiful young superheroes who have been newly reunited to stop Dr Impossible. We watch as Fatale becomes part of a team - its greatest hero missing, its members struggling with their damaged pasts as they come together in the face of unthinkable evil.Soon I Will Be Invincible is a wildly entertaining adventure about good and evil, bursting with attitude and humour, that features a cast of superheroes and supervillains with remarkably human emotions, and who inhabit a world strangely similar to our own.About theAustin Grossman graduated from Harvard University in 1991 and became a video game designer at Looking Glass Studios. He is currently a freelance game design consultant and is studying for a PhD in English literature. He lives in Brooklyn.
by Austin Grossman
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
by Austin Grossman
by Austin Grossman